Merge mai/hades/styles-expansion: add 6 style presets (cross-coord with flexsiebels)

This commit is contained in:
mAi
2026-05-11 21:15:34 +02:00
2 changed files with 7 additions and 1 deletions

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@@ -37,7 +37,7 @@ func TestApplyToEmptyPromptUsesPresetOnly(t *testing.T) {
} }
func TestStylesContainsAllExpected(t *testing.T) { func TestStylesContainsAllExpected(t *testing.T) {
want := []string{"blog-header", "diagram", "illustration", "photo", "sketch"} want := []string{"3d-render", "anime", "blog-header", "cinematic", "diagram", "illustration", "isometric", "line-art", "photo", "sketch", "watercolor"}
got := Styles() got := Styles()
if len(got) != len(want) { if len(got) != len(want) {
t.Fatalf("Styles() = %v, want %v", got, want) t.Fatalf("Styles() = %v, want %v", got, want)

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@@ -4,3 +4,9 @@ styles:
diagram: "minimal technical diagram, isometric, white background, line-art" diagram: "minimal technical diagram, isometric, white background, line-art"
sketch: "rough pencil sketch, hand-drawn, monochrome" sketch: "rough pencil sketch, hand-drawn, monochrome"
blog-header: "wide aspect, conceptual, soft palette, editorial illustration" blog-header: "wide aspect, conceptual, soft palette, editorial illustration"
cinematic: "cinematic still, 35mm film, shallow depth of field, dramatic lighting, color graded"
watercolor: "watercolor painting, soft washes, paper texture, loose brushwork"
anime: "anime illustration, cel-shaded, expressive linework, vibrant flat colors"
3d-render: "3d render, octane, soft global illumination, subtle ambient occlusion, physically based materials"
line-art: "clean line art, black ink on white, no shading, even stroke weight"
isometric: "isometric illustration, 30 degree projection, flat colors, crisp geometric shapes"