feat(ui): cable endpoint replug — drag handles to a new target

m can grab either end of a selected cable and drop it on a different
port / device / IO marker. Mechanics:

- Selected cable renders two .cable-handle circles at its endpoints
  (handle radius 7, filled in the cable's colour with a white halo +
  drop-shadow). Hidden unless the cable is selected so unrelated cables
  don't litter the canvas with grab points.
- pointerdown on a handle calls startCableReplug; the module-level
  cableReplug = {cableID, end, x, y} drives renderCanvas to anchor the
  affected endpoint at the cursor in world coords. Pointermove keeps
  the line tracking; pointerup hit-tests the cursor via
  elementsFromPoint (skipping the cable-handle itself).
- Drop target:
    port   → PATCH {from|to: {port_id}}
    device → PATCH {from|to: {device_id}}
    IO     → PATCH {from|to: {io_id}}
    empty / same endpoint → cancel (no PATCH)
- When the cable was auto=1 and the drop commits, the PATCH also sends
  promote=true so the server flips it to manual — m took control.
- preventDefault + stopPropagation on the handle pointerdown so canvas
  panning / cable-line clicks don't interfere. Pointer capture survives
  the drag leaving the SVG bounds.

CSS: .cable-handle gets grab cursor + drop-shadow; .replugging on the
canvas-wrap promotes to grabbing during the gesture.
This commit is contained in:
mAi
2026-05-16 13:11:33 +02:00
parent 9107a9f7b2
commit 17e6b5e91c
2 changed files with 132 additions and 3 deletions

View File

@@ -534,14 +534,22 @@ function renderCanvas() {
const deviceByID = new Map(state.devices.map((d) => [d.id, d]));
const ioByID = new Map(state.ioMarkers.map((m) => [m.id, m]));
for (const c of state.cables) {
const fromAnchor = anchorForEndpoint(c.from_port_id, c.from_device_id, c.from_io_id, portByID, deviceByID, ioByID);
const toAnchor = anchorForEndpoint(c.to_port_id, c.to_device_id, c.to_io_id, portByID, deviceByID, ioByID);
let fromAnchor = anchorForEndpoint(c.from_port_id, c.from_device_id, c.from_io_id, portByID, deviceByID, ioByID);
let toAnchor = anchorForEndpoint(c.to_port_id, c.to_device_id, c.to_io_id, portByID, deviceByID, ioByID);
if (!fromAnchor || !toAnchor) continue;
// Replug preview: while m drags an endpoint handle, override the
// affected end with the live cursor world position so the line
// tracks the pointer.
if (cableReplug && cableReplug.cableID === c.id) {
if (cableReplug.end === "from") fromAnchor = { x: cableReplug.x, y: cableReplug.y };
else toAnchor = { x: cableReplug.x, y: cableReplug.y };
}
const isSelected = state.selection?.kind === "cable" && state.selection.id === c.id;
const color = cableTypeColor.get(c.type_id) || "#888";
const line = svgEl("line", {
x1: fromAnchor.x, y1: fromAnchor.y,
x2: toAnchor.x, y2: toAnchor.y,
class: "cable-line" + (c.auto ? " auto" : "") + (state.selection?.kind === "cable" && state.selection.id === c.id ? " selected" : ""),
class: "cable-line" + (c.auto ? " auto" : "") + (isSelected ? " selected" : ""),
stroke: color,
"data-cable-id": c.id,
});
@@ -551,6 +559,23 @@ function renderCanvas() {
render();
});
gCables.append(line);
// Endpoint handles — only on the currently-selected cable. Two small
// filled circles m can grab to drag the endpoint onto a new target.
if (isSelected) {
for (const end of ["from", "to"]) {
const a = end === "from" ? fromAnchor : toAnchor;
const h = svgEl("circle", {
cx: a.x, cy: a.y, r: 7,
class: "cable-handle",
fill: color,
stroke: "#fff",
"data-cable-id": c.id,
"data-end": end,
});
h.addEventListener("pointerdown", (e) => startCableReplug(e, c.id, end));
gCables.append(h);
}
}
}
}
@@ -1638,6 +1663,10 @@ function bindTools() {
let rubberBand = /** @type {SVGRectElement|null} */ (null);
let rubberStart = /** @type {{x:number,y:number}|null} */ (null);
// Live state for a cable-endpoint replug drag. Captured at pointerdown
// on a .cable-handle, used by renderCanvas to anchor the dragged end
// at the cursor; cleared on pointerup (commit or cancel).
let cableReplug = /** @type {{cableID: number, end: "from"|"to", x: number, y: number}|null} */ (null);
function onCanvasPointerDown(e) {
// Pan gestures win over every tool. Middle-click and Space+drag both
@@ -1975,6 +2004,95 @@ function startResize(e, deviceID) {
svg.addEventListener("pointercancel", onUp);
}
// Find the topmost canvas element under (clientX, clientY) that maps to
// a cable endpoint target. Returns { kind, id } for port / device / IO,
// or null when m dropped on empty canvas.
function hitTestEndpointTarget(clientX, clientY) {
// elementsFromPoint walks the z-order so we can skip the dragged
// cable handle itself (it sits at the top while pointer-captured).
const els = document.elementsFromPoint(clientX, clientY);
for (const el of els) {
if (!(el instanceof Element)) continue;
if (el.classList?.contains("cable-handle")) continue; // skip self
const portID = el.getAttribute && el.getAttribute("data-port-id");
if (portID) return { kind: "port", id: Number(portID) };
const devEl = el.closest && el.closest("[data-device-id]");
if (devEl) return { kind: "device", id: Number(devEl.getAttribute("data-device-id")) };
const ioEl = el.closest && el.closest("[data-io-id]");
if (ioEl) return { kind: "io", id: Number(ioEl.getAttribute("data-io-id")) };
}
return null;
}
// Endpoint-drag gesture: pointerdown on a .cable-handle starts a replug.
// While held, renderCanvas anchors the affected end at the cursor.
// On pointerup, hit-test the cursor to find the drop target:
// - port → PATCH {from|to: {port_id}}
// - device → PATCH {from|to: {device_id}}
// - IO → PATCH {from|to: {io_id}}
// - empty → cancel (revert)
// When the cable was auto, a successful drop also sends promote=true so
// the server flips it to manual (m took control). Cancel leaves auto alone.
function startCableReplug(e, cableID, end) {
if (!state.active) return;
e.stopPropagation();
e.preventDefault();
const c = state.cables.find((x) => x.id === cableID);
if (!c) return;
const svg = /** @type {SVGSVGElement} */ ($("#canvas"));
try { svg.setPointerCapture(e.pointerId); } catch {}
$(".canvas-wrap").classList.add("replugging");
const startWorld = svgPoint(e);
cableReplug = { cableID, end, x: startWorld.x, y: startWorld.y };
renderCanvas();
const onMove = (ev) => {
const p = svgPoint(ev);
cableReplug = { cableID, end, x: p.x, y: p.y };
renderCanvas();
};
const onUp = async (ev) => {
svg.removeEventListener("pointermove", onMove);
svg.removeEventListener("pointerup", onUp);
svg.removeEventListener("pointercancel", onUp);
try { svg.releasePointerCapture(ev.pointerId); } catch {}
$(".canvas-wrap").classList.remove("replugging");
const drop = hitTestEndpointTarget(ev.clientX, ev.clientY);
// Clear the preview first so renderCanvas falls back to resolved anchors.
cableReplug = null;
if (!drop) {
renderCanvas();
return; // cancel
}
// Build the patch for the affected endpoint.
const ep =
drop.kind === "port" ? { port_id: drop.id } :
drop.kind === "device" ? { device_id: drop.id } :
drop.kind === "io" ? { io_id: drop.id } : null;
if (!ep) { renderCanvas(); return; }
const body = {};
if (end === "from") body.from = ep; else body.to = ep;
if (c.auto) body.promote = true;
// If m dropped on the same endpoint we already had, treat as cancel.
const sameAsBefore =
(drop.kind === "port" && ((end === "from" ? c.from_port_id : c.to_port_id) === drop.id)) ||
(drop.kind === "device" && ((end === "from" ? c.from_device_id : c.to_device_id) === drop.id)) ||
(drop.kind === "io" && ((end === "from" ? c.from_io_id : c.to_io_id) === drop.id));
if (sameAsBefore) { renderCanvas(); return; }
try {
const updated = await patchCable(state.active.id, c.id, body);
Object.assign(c, updated);
render();
} catch (err) {
alert(`Replug failed: ${err.message}`);
renderCanvas();
}
};
svg.addEventListener("pointermove", onMove);
svg.addEventListener("pointerup", onUp);
svg.addEventListener("pointercancel", onUp);
}
/** Port-click flow:
* - A cable draw is in progress (cableDrawFromPortID set):
* same port → cancel; another port → finish the cable.

View File

@@ -407,6 +407,17 @@ body {
.cable-line:hover { stroke-width: 4; }
.cable-line.selected { stroke-width: 4; }
/* Endpoint handles — only rendered for the currently-selected cable.
Grab cursor on idle, grabbing while dragging (.replugging on root). */
.cable-handle {
cursor: grab;
stroke-width: 2;
filter: drop-shadow(0 0 2px rgba(0, 0, 0, 0.35));
}
.cable-handle:hover { stroke-width: 3; }
.canvas-wrap.replugging .cable-handle,
.canvas-wrap.replugging #canvas * { cursor: grabbing !important; }
/* Solve preview-diff modal */
.modal-wide { width: 560px; }