merge: port UX bundle — selection feedback + even-spacing + onUp + device colour
3 commits (491db73,b28fc0c,86264d1): - +Port now sets state.selection on the new port → inspector switches to the port panel + halo shows - Ports relayout to even spacing along the affected edge on every add/delete/edge-change (no more invisible stacking) - startDrag.onUp captures the rect in closure instead of reading currentTarget after pointerup (no more 'classList of null' spam) - Device colour: dropped CSS stroke/fill hard-codes, inline style now paints the rect — picker actually changes the visible colour All verified end-to-end on the deployed image.
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@@ -293,10 +293,14 @@ function renderCanvas() {
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for (const d of state.devices) {
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const g = svgEl("g", { "data-device-id": d.id });
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// Stroke = the user-picked colour; fill = a 12% tint of it via
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// color-mix so the device "reads" coloured without becoming garish.
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// Inline style beats the .device-rect class CSS, which is why CSS
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// no longer hard-codes stroke/fill on that class.
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const rect = svgEl("rect", {
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x: d.x, y: d.y, width: d.width, height: d.height,
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class: "device-rect svg-draggable",
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stroke: d.color,
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style: `stroke: ${d.color}; fill: color-mix(in srgb, ${d.color} 12%, white);`,
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rx: 3, ry: 3,
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});
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if (state.selection?.kind === "device" && state.selection.id === d.id) {
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@@ -1008,7 +1012,7 @@ function renderInspectorPort(body, id) {
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const ct = state.cableTypes.find((t) => t.id === prt.type_id);
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const ctColor = ct?.color || "#888";
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const ctName = ct?.name || "?";
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const currentEdge = edgeOf(dev, prt);
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const currentEdge = portEdge(prt, dev);
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body.innerHTML = `
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<p class="section-title">Port</p>
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@@ -1046,13 +1050,26 @@ function renderInspectorPort(body, id) {
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body.querySelector("#port-edge").addEventListener("change", async (e) => {
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if (!state.active) return;
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const edge = /** @type {HTMLSelectElement} */ (e.target).value;
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const { xOff, yOff } = edgeCenter(dev, edge);
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const newEdge = /** @type {HTMLSelectElement} */ (e.target).value;
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const oldEdge = portEdge(prt, dev);
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if (newEdge === oldEdge) return;
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// PATCH to a temp position on the new edge so portEdge() classifies
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// this port onto newEdge in the upcoming relayouts. The temp position
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// gets overwritten by relayoutEdge(newEdge); the only thing that
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// matters is that the port is unambiguously on the right edge.
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const tmp = edgeCentre(dev, newEdge);
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try {
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const updated = await patchPort(state.active.id, prt.id, {
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x_offset: xOff, y_offset: yOff,
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x_offset: tmp.xOff, y_offset: tmp.yOff,
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});
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Object.assign(prt, updated);
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// Re-space both affected edges: the one the port left and the one
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// it landed on. Order doesn't matter — they operate on disjoint
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// port sets.
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await Promise.all([
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relayoutEdge(dev.id, oldEdge),
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relayoutEdge(dev.id, newEdge),
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]);
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renderCanvas();
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} catch (ex) {
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alert(`Move port failed: ${ex.message}`);
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@@ -1062,11 +1079,15 @@ function renderInspectorPort(body, id) {
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body.querySelector("#port-delete").addEventListener("click", async () => {
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if (!state.active) return;
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if (!confirm("Delete this port?")) return;
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const wasEdge = portEdge(prt, dev);
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try {
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await deletePort(state.active.id, prt.id);
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state.ports = state.ports.filter((p) => p.id !== prt.id);
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const snap = await getSnapshot(state.active.id);
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state.cables = snap.cables || [];
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// Re-space the edge the deleted port was on so the survivors
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// shift back to even spacing.
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await relayoutEdge(dev.id, wasEdge);
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state.selection = null;
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render();
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} catch (ex) {
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@@ -1075,19 +1096,11 @@ function renderInspectorPort(body, id) {
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});
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}
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// Which edge does a port currently sit on? Matches the convention in
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// snapToDeviceEdge: x_offset = 0 → left, = width → right, y_offset = 0
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// → top, otherwise bottom (the default).
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function edgeOf(dev, prt) {
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if (prt.x_offset <= 0) return "left";
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if (prt.x_offset >= dev.width) return "right";
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if (prt.y_offset <= 0) return "top";
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return "bottom";
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}
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// Centre of the named edge, expressed as (x_offset, y_offset) relative
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// to the device origin.
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function edgeCenter(dev, edge) {
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// to the device origin. Used as a temp anchor when moving a port between
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// edges — the precise centre value is immediately overwritten by
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// relayoutEdge, but it has to land on the right edge.
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function edgeCentre(dev, edge) {
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switch (edge) {
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case "top": return { xOff: dev.width / 2, yOff: 0 };
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case "right": return { xOff: dev.width, yOff: dev.height / 2 };
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@@ -1567,12 +1580,79 @@ function snapToDeviceEdge(device, x, y) {
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// Clamp the perpendicular coordinate so the port sits *on* the rect.
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const localX = Math.max(0, Math.min(device.width, x - device.x));
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const localY = Math.max(0, Math.min(device.height, y - device.y));
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if (min === dxLeft) return { xOff: 0, yOff: localY, edge: "left" };
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if (min === dxRight) return { xOff: device.width, yOff: localY, edge: "right" };
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if (min === dyTop) return { xOff: localX, yOff: 0, edge: "top" };
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if (min === dxLeft) return { xOff: 0, yOff: localY, edge: "left" };
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if (min === dxRight) return { xOff: device.width, yOff: localY, edge: "right" };
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if (min === dyTop) return { xOff: localX, yOff: 0, edge: "top" };
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return { xOff: localX, yOff: device.height, edge: "bottom" };
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}
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// Which edge does a given port currently sit on? Snaps the port's
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// existing (x_offset, y_offset) to the nearest of the four edges using
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// the same distance heuristic as snapToDeviceEdge.
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function portEdge(port, device) {
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const dL = port.x_offset;
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const dR = device.width - port.x_offset;
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const dT = port.y_offset;
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const dB = device.height - port.y_offset;
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const min = Math.min(dL, dR, dT, dB);
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if (min === dL) return "left";
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if (min === dR) return "right";
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if (min === dT) return "top";
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return "bottom";
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}
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// Even-spacing layout invariant for ports on a device edge: m wants
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// every port lined up on its edge with no overlap. After any change
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// to the set of ports on an edge (add / move / delete), recompute the
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// offsets so that for N ports they sit at relative positions
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// i/(N+1) along the edge for i=1..N.
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//
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// Sort key preserves m's intent: top/bottom by current x_offset
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// (left→right), left/right by current y_offset (top→bottom). For a
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// freshly-placed port, that's the click position projected onto the
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// edge, so the port keeps its "I dropped it roughly here" rank.
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//
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// PATCHes only the ports whose offsets actually change, and updates
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// state.ports in place. Returns once every PATCH resolves.
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async function relayoutEdge(deviceID, edge) {
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if (!state.active) return;
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const dev = state.devices.find((d) => d.id === deviceID);
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if (!dev) return;
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const isHorizontal = edge === "top" || edge === "bottom";
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const axis = isHorizontal ? dev.width : dev.height;
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const peers = state.ports
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.filter((p) => p.device_id === deviceID && portEdge(p, dev) === edge)
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.slice()
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.sort((a, b) =>
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isHorizontal ? a.x_offset - b.x_offset : a.y_offset - b.y_offset);
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const n = peers.length;
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if (n === 0) return;
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const patches = [];
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for (let i = 0; i < n; i++) {
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const parallel = axis * (i + 1) / (n + 1);
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let xOff, yOff;
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switch (edge) {
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case "top": xOff = parallel; yOff = 0; break;
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case "bottom": xOff = parallel; yOff = dev.height; break;
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case "left": xOff = 0; yOff = parallel; break;
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case "right": xOff = dev.width; yOff = parallel; break;
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}
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const p = peers[i];
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if (p.x_offset === xOff && p.y_offset === yOff) continue;
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p.x_offset = xOff;
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p.y_offset = yOff;
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patches.push(patchPort(state.active.id, p.id, { x_offset: xOff, y_offset: yOff })
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.then((updated) => Object.assign(p, updated)));
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}
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if (patches.length) {
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try {
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await Promise.all(patches);
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} catch (err) {
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alert(`Re-layout failed: ${err.message}`);
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}
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}
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}
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/** Port-click flow:
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* - A cable draw is in progress (cableDrawFromPortID set):
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* same port → cancel; another port → finish the cable.
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@@ -1697,6 +1777,13 @@ async function placePortAt(p) {
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y_offset: snap.yOff,
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});
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state.ports.push(port);
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// Re-layout all ports on this edge so the new one + existing ones
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// are evenly spaced — m's invariant: never let two ports stack.
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await relayoutEdge(did, snap.edge);
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// Select the freshly-placed port so the inspector switches to the
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// port panel (edge dropdown / label / delete) and the .selected halo
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// marks it.
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state.selection = { kind: "port", id: port.id };
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armTool(null);
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render();
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} catch (e) {
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@@ -1821,7 +1908,13 @@ function startDrag(e, kind, id) {
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}
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}
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e.currentTarget.classList.add("dragging");
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// Capture the rect element NOW: by the time onUp fires async, the
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// browser has nulled out e.currentTarget on the pointerdown event,
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// so `e.currentTarget.classList.remove("dragging")` would throw
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// "Cannot read properties of null". Sherlock surfaced this from the
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// click-only path that pageerror-spammed every device click.
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const dragTarget = /** @type {Element} */ (e.currentTarget);
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dragTarget.classList.add("dragging");
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svg.setPointerCapture(e.pointerId);
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let dragged = false;
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@@ -1843,7 +1936,7 @@ function startDrag(e, kind, id) {
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svg.removeEventListener("pointermove", onMove);
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svg.removeEventListener("pointerup", onUp);
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svg.releasePointerCapture(e.pointerId);
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e.currentTarget.classList.remove("dragging");
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dragTarget.classList.remove("dragging");
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if (!dragged) { render(); return; } // click only — re-render to apply selection halo
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if (!state.active) return;
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@@ -183,9 +183,10 @@ body {
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pointer-events: none;
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}
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/* Stroke + fill come from the device's user-set colour, written as
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inline style in renderCanvas — leaving them out of .device-rect so
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the author CSS doesn't override the inline style. */
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.device-rect {
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fill: #fff;
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stroke: var(--text);
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stroke-width: 1.5;
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}
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.device-rect.selected { stroke-width: 3; }
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